Pen and Paper To-Do List: Our Favorite Technology

There’s something to be said for a good old-fashioned to-do list on a piece of paper.

When your to-do list is digital, it gets covered up by everything else you have on your phone or computer — at least in our experience.

But a physical to-do list can’t be ignored. It’s sitting there, right in front of you. You can’t shut it down or get distracted with YouTube videos of kittens (well, maybe).

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And while you can delete complete items on a Google Doc, you don’t get the tactile enjoyment of making a big X or crossing out a finished task.

There are great apps for boosting productivity — Clear Focus being an Autumn favorite — but that doesn’t mean we should ignore the old ways of doing things. If you find yourself passing the days without getting things done, try making a to-do list. It’s the easiest way to start tackling new projects and keep yourself reminded of what’s at stake.

When Popular Social Media Management Only Hurts You

If you hired a social media manager who added hundreds of followers to your Twitter page, you might think you found a good deal. 

But if those followers aren’t interested in the games you make, you’ve only wasted your time and money. You may have even damaged your brand.

The same is true of apparently successful posts. Getting a big response doesn’t necessarily mean you’ll get any more downloads. 

That’s why it’s incredibly important that your social media manager has a strong background in marketing. It’s not enough to get attention: you have to get the right kind of attention, from people who are likely to use your software. You want to be sure that your posts are helping to create the right image around your app.

Poor social media management can burden you with crowds of followers that will only hinder your growth as a developer. 

Of course, we offer social media management, but you don’t have to go with us. Any professional marketing firm is likely to deliver reasonable results. But it’s important that you find the right people to manage your social media, even if it isn’t us.

Our September Price Changes – Understanding and Appreciating Them

We’re changing our prices this September, and on the surface, it’s a price increase.

But the reality is that these changes will actually improve our services and give app developers more value. Here’s how.

Currently, we offer budget packages – set amounts of money with variable services. In other words, you give us a budget, and we’ll give you some options.

Starting in September, we’re moving to service packages – set bundles with fixed prices. For example, for less than $500, we’ll give you:

  • ASO game description
  • Unique social media marketing strategy
  • 20 social media posts
  • 1 guaranteed blog post
  • 1 press release with mailing services included
  • Monthly updates on our progress 
  • Analytic reports on growth and change

Why is this better?

Using this system, we’ll be able to bundle services in the most cost-effective way possible. As you can see by the example above, we are providing a huge value to indie developers.

Plus, by making our workflow more predictable, we will also keep our staff more informed and ready-to-go, speeding up the process for everyone.

What if my needs don’t fit your packages?

No problem. We will continue to offer all of our services individually, so if all you need is social media management, we’ll provide just that,

Or, if you like the package in the example above, but you don’t want a press release, we can exchange it for social media posts, with no additional charge for choosing your own plan.

We’re excited to make these changes, and we know you’ll enjoy the benefits. With increased value for all our clients, Autumn App Marketing will continue to be the single best provider of independent software marketing.

Why Indie Developers Need to Stop Using Automated Twitter Messages

Lately our Twitter inbox has been getting filled with automated messages from JustUnfollow and Unfollowers.

The irony of it is that few things cause people to want to “unfollow” someone more than an automated message, soulless and branded with a company web address.

This is especially important for indie developers, because social media can be a big help when you’re trying to get more people to play your games. But sending out automated messages only takes the life out of you as a living, breathing indie developer, turning you into someone corporate and boring.

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Social media can either bring you success or ruin you as a developer. It’s a critical part of your marketing strategy, and it’s not something that a robot can do.

More importantly, those automated messages clearly show a disregard for the person reading them. It doesn’t make sense to send a marketing firm a message that says “Hey if you like to play games you should check mine out.” 

To sum up, using automated messages:

  • Ruins great networking opportunities.
  • Shows that you don’t care about the reader.
  • Scares away people who would have liked your game.
  • Is annoying.

If you want to do more with your social media marketing, check out our free guide. And remember: be a human, not a zombie (or a robot, for that matter).

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3 Reasons Why Social Media Isn’t Enough for Indie Developers

Social media is a powerful and easy way to get new fans (and customers). We love it so much, we wrote an entire guide for indie developers to make the most of their social media campaigns.

But the reality is that social media is not enough, and here are three reasons why.

1. Everyone else is using it.

Every single indie developer on earth is already using social media. Facebook, Twitter, and Pinterest are saturated with people sending out messages about their latest releases.

Screaming about your new game isn’t going to do anything if people start to block out the 41 indie developers they follow on Twitter.

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2. Most users of social media are not looking for new games.

Out of 100 people, maybe 5 or 10 of them are out looking for new games. The rest are just going about their daily business and are not interested in playing games.

Although social media can help you connect to the right users, it is far from the most effective way to reach your target market. This is where press releases, advertising, and real-life networking come into play.

3. It costs you more than you realize.

As we’ve argued elsewhere, your time is valuable. You can either spend it tweeting, or creating your next game.

As an indie developer, your key strength is in making new and interesting games. The time you spend on that task is worth far more than the time you spend socializing online.

Effective social media management takes a lot of time, and it isn’t worthwhile for most developers. Using social media seems free, but there is a real opportunity cost associated with it.

clockInstead of using your time sending out futile pleas for people to download your game, you can work with a professional marketing firm with years of experience who can get your game out there in a more cost-effective and powerful way.

How to Make a Hit Indie Game

It’s hard to make a popular game. With thousands of new apps and games being made every day, there’s a ton of competition.

Knowing how to make a hit game doesn’t end with the development. Plenty of amazing games are made every day without a single bit of attention (which is why we started Autumn App Marketing in the first place).

But it’s important to start with the right qualities, so here’s how to make a hit game.

1. Start with the mechanics.

Making an indie game with the right mechanics is essential. But don’t think you have to make them complicated.

Great indie games are known for a unique gameplay because unlike large game corporations, indie developers are willing to take risks on exciting new ideas.

You don’t have to revolutionize the gaming industry, but your game should have something about it that separates it from everything else out there.

2. Give it a special environment.

One of the benefits of playing games is the joy of escapism.

By giving your game a unique look and feel, you let players experience a world that belongs only to your game.

The environment encompasses more than the graphics. The sounds, animations, and mechanics all contribute. The way your game comes across on social media is another important facet.

To learn about showing your game in the right light on social media, you can check out free guide.

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3. Ignore everyone else.

There are enough Flappy Bird clones.

You can’t stand out if you’re trying to emulate someone else. Part of making an indie game is creating something that ignores trends.

4. Be fearless. 

In order to do all of these things correctly, you need to be fearless. You have to have faith in your own game. You are a unique developer, and you have the power to make a great, unique game.

Have fun!

Analyzing Your Strengths: An Indie Dev Necessity

As an independent developer, you have to do a lot of things on your own. But there are also plenty of opportunities to get help from others, and you shouldn’t be too proud to do it.

Once you accept the indie label, you may feel inclined to do everything for yourself. But if you’re not a great musician, why limit your own game with music that you hammered out over a few hours?

But there’s more to it than limiting your game with skills you’ve only somewhat refined.

The truth is, you’re wasting your time.

As an expert developer, every hour you spend on developing is driving you forward, bringing you closer to your goal, and being used to create something meaningful.

But every hour you spend doing things outside of that unique skillset is wasted. You are missing out on precious time that could’ve been used to make your game even better.

This is why we have trading.

People trade things, either money, products, or services, because even though it’s possible for us to do everything for ourselves, it would be hugely ineffective.

If you want your games to be the best they can be, you need to be the best developer you can be, and that means being a developer as often as possible.

Why Indie Developers Need a Little Help

Suppose you’re one of the thousands upon thousands of indie developers looking to make, share, and monetize your game.

If you try to do it on your own, you’ll be taking the place of quite a few different professionals, including:

  • Developer
  • Designer
  • Composer 
  • Sound Effects Master
  • Accountant
  • Blogger
  • Social Media Manager
  • Creative Director for Advertising
  • Head of Marketing
  • Head of Public Relations 

… just to name a few.

Clearly, this is not a one-person job, especially if you have a day job.

But we’re not just boasting the benefit of our services.

If you’re not a good designer, you should invest in some graphics, even if you have to settle for free clipart. Once you become more successful, you can splurge on a designer.

Indie developers are notoriously… independent.

Usually, that’s a great quality, but don’t let your pride (or stinginess) keep you from making the best and most successful game you can.

3 Ways to Make the Most of #ScreenshotSaturday

Virtually every developer loves Screenshot Saturday. It’s a great chance to share your progress and updates with fans and fellow developers, and see what others are up to.

But Screenshot Saturday is more than an opportunity for bragging. 

Here are 3 ways to make the most of #ScreenshotSaturday.

1. Go beyond the #screenshot.

Remember that you aren’t restricted to sharing pictures. If you’re sharing images of an update to an existing game, include a link to the update! 

Screenshot Saturday is also a great chance to share bonus content: special edition characters, wallpapers, or even ringtones. Be creative. 

If your game hasn’t been released, don’t just share pictures that show the normal gameplay. After the first time you do this, people will get the idea — and probably get bored.

Instead, show screenshots that build anticipation and wonder. What does that weapon do? What does that character do? What the hell am I looking at?

2. Use the opportunity to network.

Screenshot Saturday gives you the chance to connect with other developers. They’re sharing something important to them. Showing them some support can earn you new followers, fans, and even partners.

Being an indie developer doesn’t mean you need to be isolated. 

Working with other people — developers, fans, or a marketing firm, perhaps — can give you a huge advantage when sharing your games with the world.

3. Don’t share (your own game’s) screenshots.

If your game’s images have been exhausted, or you still don’t have the right look, don’t try to share something that isn’t ready. A bad looking screenshot won’t get you any more fans.

Instead, you could:

  • Share the screenshot of a good fellow developer or game artist whose work is similar to your own.
  • Share a screenshot of your code. Developers and customers alike will appreciate the inside peek. 
  • Ask for guidance or input. Most people will be happy to offer advice or ideas — and your humility will earn you some credit in the industry.

Above all, the key to a good Screenshot Saturday is to have fun!

How Indie Developers Can Overcome Their Small Size

There are a lot of benefits to being an indie developer: you get to make the games you want, you don’t have a set schedule, and you have cool stuff to show people at parties.

But there are problems faced by indie game developers because of their small size.

Of course, when you do succeed, the payout is huge, but the vast majority of indie games get little or no attention.

Here are tips for overcoming your small size as an indie game developer.

1. Master Social Media

Social media is one area in which indie game developers have the edge over large corporations. Unlike bigger companies, you (could) have a personal relationship with your fans.

For a full-length guide to social media marketing, you can check out our free guide.

2. Acknowledge Your Size.

One of the fastest ways to fail as an indie developer is to try to emulate the larger corporations with hundreds of people making a single game.

You’ll never be able to match those man-or-woman-hours.

Instead, figure out the best use of your time. What can you do better than anyone else?

Once you play to your strengths, being an indie developer is no longer a problem, but a benefit.

3. Take Risks.

One thing indie developers can do that big companies (usually) won’t is take risks.

Unlike EA, you don’t have hundreds of employees and stock holders relying on the success of your next release. If you make something and it flops, it will suck, but it won’t ruin your life (hopefully).

Take risks, and make things that the big companies can’t. 

4. Follow Your Heart.

Last, and most importantly, follow your heart.

As an individual, you have a unique set of ideas, passions, and goals. The more people involved in a project, the more these things need to be shared.

With huge companies, games become the result of the lowest common denominator.

As an indie developer, you can do what’s right for you — and hopefully a good number of fans.